Pictures from Dokk1
Pictures from Dokk1:
Read More Pictures from Dokk1Pictures from Dokk1:
Read More Pictures from Dokk1Introduction First we will present an overview of how sociality unfolds within a virtual reality experience using our product as a lens for this analysis. We will analyse how immersion is achieved through cooperation and how this affects sociality, we will use this chapter to lead onto asymmetrical gameplay, where we will, look at specific […]
Read More Blogpost #2: Rethinking sociality – a practical approachIntroduction Throughout this course, we have delved into the theory of game play. We have experienced and researched VR and applied theory to this field of research in order to create our own concept that rethinks sociality within Virtual Reality. This framework forms the basis of our game Warlock v Wizards, that can be experienced […]
Read More Product portfolioInspiration We started out by visiting Limitless (fig. 1-3). We used this experience with VR to inspire us in regards to possibilities and limitations of the technology. Prior to actually trying the VR, we decided on what we wanted to explore, what we would focus on and how that experience could better allow us to […]
Read More Reflections on the ReThink VR Game-JamAfter our 48 hours game-jam, we have created the game Warlock v Wizards; a shared game space and social gameplay across physical and virtual worlds. This is our (award winning!) presentation of that game.
Read More Game-jam final PresentationMidway through the game-jam we made a presentation to our fellow students about our process and game idea.
Read More Game-Jam midway PresentationThis work explores the sociality of players across virtual and real spaces through a theoretical analysis of immersion, the magic circle, sociality, asymmetric gameplay, narratives and procedural rhetoric. The theories presented serves to create the foundation from which to rethink the social context that unfolds surrounding a virtual reality experience.
Read More BlogPost #1: Rethinking sociality – a theoretical approachFor friday 28.7 we read a bunch of theory. These are the ones we feel can be applied to our project at this current state.
Read More Theories applying to our projectAn example of a game which use two or more of Jenkins four narrative types and the procedural rhetoric within Grand Theft Auto V.
Read More Jenkins narrative and procedural rhetoricWe want to explore the social scenario that unfolds during the interaction with virtual reality as a medium, more specifically the relationship between the audience and the player wearing the Virtual Reality headset ( The contrast between the physical and virtual space). Within the physical space, how can we maintain and enhance the social dynamics […]
Read More Project Introduction